/* ========================================
 *  ZRegion2 - ZRegion2.h
 *  Created 8/12/11 by SPIAdmin 
 *  Copyright (c) 2011 __MyCompanyName__, Airwindows uses the MIT license
 * ======================================== */

#ifndef __ZRegion2_ZRegion2_H
#define __ZRegion2_ZRegion2_H

#include "../../../configuration.h"
#ifdef SHR3D_SFX_CORE_AIRWINDOWS

#include "../common/airwin_consolidated_base.h"


namespace airwinconsolidated::ZRegion2 {
enum {
	kParamA = 0,
	kParamB = 1,
	kParamC = 2,
	kParamD = 3,
	kParamE = 4,
  kNumParameters = 5
}; //


class ZRegion2 final : public SfxCoreExtensionV1
{
public:
    ZRegion2();
    ~ZRegion2();
    void processBlock(float** inputs, float** outputs, int sampleFrames) override;
    int getParameterCount() const override;
    float getParameter(int index) override;
    void setParameter(int index, float value) override;
    void getParameterLabel(int index, char *text) override;
    void getParameterName(int index, char *text) override;
    void getParameterDisplay(int index, char *text) override;
private:
    
	double iirSampleAL;
	double iirSampleAR;
	enum {
		biq_freq,
		biq_reso,
		biq_a0,
		biq_a1,
		biq_a2,
		biq_b1,
		biq_b2,
		biq_aA0,
		biq_aA1,
		biq_aA2,
		biq_bA1,
		biq_bA2,
		biq_aB0,
		biq_aB1,
		biq_aB2,
		biq_bB1,
		biq_bB2,
		biq_sL1,
		biq_sL2,
		biq_sR1,
		biq_sR2,
		biq_total
	}; //coefficient interpolating biquad filter, stereo
	double biquad[biq_total];
	double biquadA[biq_total];
	double biquadB[biq_total];
	double biquadC[biq_total];
	double biquadD[biq_total];
	double inTrimA;
	double inTrimB;
	double wetA;
	double wetB;
	double overallWetA;
	double overallWetB;
	
	enum {
		fix_freq,
		fix_reso,
		fix_a0,
		fix_a1,
		fix_a2,
		fix_b1,
		fix_b2,
		fix_sL1,
		fix_sL2,
		fix_sR1,
		fix_sR2,
		fix_total
	}; //fixed frequency biquad filter for ultrasonics, stereo
	double fixA[fix_total];
	double fixB[fix_total];
	
	uint32_t fpdL;
	uint32_t fpdR;
	//default stuff

    float A;
    float B;
    float C;
    float D;
    float E; //parameters. Always 0-1, and we scale/alter them elsewhere.

};

} // end namespace

#endif // SHR3D_SFX_CORE_AIRWINDOWS

#endif
