// SPDX-License-Identifier: Unlicense

#ifndef HUD2_H
#define HUD2_H

#include "typedefs.h"

#ifdef SHR3D_HUD_DEVELOPMENT

// This is a sandbox to try out faster rendering techniques and performance tests.

namespace Hud { struct Ctx; }

namespace Hud2
{
  void render(const Hud::Ctx& ctx, ArrangementIndex selectedArrangementIndex, i32 resolutionWidth, i32 resolutionHeight);
}

#endif // SHR3D_HUD_DEVELOPMENT

#endif // HUD2_H
