/* ========================================
 *  Air2 - Air2.h
 *  Created 8/12/11 by SPIAdmin 
 *  Copyright (c) 2011 __MyCompanyName__, Airwindows uses the MIT license
 * ======================================== */

#ifndef __Air2_Air2_H
#define __Air2_Air2_H

#include "../../../configuration.h"
#ifdef SHR3D_SFX_CORE_AIRWINDOWS

#include "../common/airwin_consolidated_base.h"


namespace airwinconsolidated::Air2 {
enum {
	kParamA = 0,
	kParamB = 1,
	kParamC = 2,
	kParamD = 3,
	kParamE = 4,
  kNumParameters = 5
}; //


class Air2 final : public SfxCoreExtensionV1
{
public:
    Air2();
    ~Air2();
    void processBlock(float** inputs, float** outputs, int sampleFrames) override;
    int getParameterCount() const override;
    float getParameter(int index) override;
    void setParameter(int index, float value) override;
    void getParameterLabel(int index, char *text) override;
    void getParameterName(int index, char *text) override;
    void getParameterDisplay(int index, char *text) override;
private:
    
	uint32_t fpdL;
	uint32_t fpdR;
	//default stuff
	
	double lastRefL[10];
	double lastRefR[10];
	int cycle;

	double airPrevAL;
	double airEvenAL;
	double airOddAL;
	double airFactorAL;
	double airPrevBL;
	double airEvenBL;
	double airOddBL;
	double airFactorBL;
	double airPrevCL;
	double airEvenCL;
	double airOddCL;
	double airFactorCL;
	double tripletPrevL;
	double tripletMidL;
	double tripletAL;
	double tripletBL;
	double tripletCL;
	double tripletFactorL;
	
	double airPrevAR;
	double airEvenAR;
	double airOddAR;
	double airFactorAR;
	double airPrevBR;
	double airEvenBR;
	double airOddBR;
	double airFactorBR;
	double airPrevCR;
	double airEvenCR;
	double airOddCR;
	double airFactorCR;
	double tripletPrevR;
	double tripletMidR;
	double tripletAR;
	double tripletBR;
	double tripletCR;
	double tripletFactorR;
	
	bool flipA;
	bool flipB;
	bool flop;
	int count;
	double postsine;

	
    float A;
    float B;
    float C;
    float D;
    float E; //parameters. Always 0-1, and we scale/alter them elsewhere.

};

} // end namespace

#endif // SHR3D_SFX_CORE_AIRWINDOWS

#endif
