/* ========================================
 *  Reverb - Reverb.h
 *  Created 8/12/11 by SPIAdmin 
 *  Copyright (c) 2011 __MyCompanyName__, Airwindows uses the MIT license
 * ======================================== */

#ifndef __Reverb_Reverb_H
#define __Reverb_Reverb_H

#include "../../../configuration.h"
#ifdef SHR3D_SFX_CORE_AIRWINDOWS

#include "../common/airwin_consolidated_base.h"


namespace airwinconsolidated::Reverb {
enum {
	kParamA = 0,
	kParamB = 1,
  kNumParameters = 2
}; //


class Reverb final : public SfxCoreExtensionV1
{
public:
    Reverb();
    ~Reverb();
    void processBlock(float** inputs, float** outputs, int sampleFrames) override;
    int getParameterCount() const override;
    float getParameter(int index) override;
    void setParameter(int index, float value) override;
    void getParameterLabel(int index, char *text) override;
    void getParameterName(int index, char *text) override;
    void getParameterDisplay(int index, char *text) override;
private:
    
	double biquadA[11];
	double biquadB[11];
	double biquadC[11];
	
	double aAL[8111];
	double aBL[7511];
	double aCL[7311];
	double aDL[6911];		
	double aEL[6311];
	double aFL[6111];
	double aGL[5511];
	double aHL[4911];
	double aIL[4511];
	double aJL[4311];
	double aKL[3911];
	double aLL[3311];
	double aML[3111];
	
	double aAR[8111];
	double aBR[7511];
	double aCR[7311];
	double aDR[6911];		
	double aER[6311];
	double aFR[6111];
	double aGR[5511];
	double aHR[4911];
	double aIR[4511];
	double aJR[4311];
	double aKR[3911];
	double aLR[3311];
	double aMR[3111];
	
	int countA, delayA;
	int countB, delayB;
	int countC, delayC;
	int countD, delayD;
	int countE, delayE;
	int countF, delayF;
	int countG, delayG;
	int countH, delayH;
	int countI, delayI;
	int countJ, delayJ;
	int countK, delayK;
	int countL, delayL;
	int countM, delayM;
	
	double feedbackAL, vibAL, depthA;
	double feedbackBL, vibBL, depthB;
	double feedbackCL, vibCL, depthC;
	double feedbackDL, vibDL, depthD;
	double feedbackEL, vibEL, depthE;
	double feedbackFL, vibFL, depthF;
	double feedbackGL, vibGL, depthG;
	double feedbackHL, vibHL, depthH;
	
	double feedbackAR, vibAR;
	double feedbackBR, vibBR;
	double feedbackCR, vibCR;
	double feedbackDR, vibDR;
	double feedbackER, vibER;
	double feedbackFR, vibFR;
	double feedbackGR, vibGR;
	double feedbackHR, vibHR;
	
	uint32_t fpdL;
	uint32_t fpdR;
	//default stuff
	
    float A;
    float B;
};

} // end namespace

#endif // SHR3D_SFX_CORE_AIRWINDOWS

#endif
