/* ========================================
 *  kPlateA - kPlateA.h
 *  Copyright (c) airwindows, Airwindows uses the MIT license
 * ======================================== */

#include "kPlateA.h"

#ifdef SHR3D_SFX_CORE_AIRWINDOWS

#include <cmath>
namespace airwinconsolidated::kPlateA {

kPlateA::kPlateA()
{
	A = 1.0;
	B = 0.5;
	C = 1.0;
	D = 0.0;
	E = 0.25;
	
	iirAL = 0.0;
	iirBL = 0.0;
	
	iirAR = 0.0;
	iirBR = 0.0;
	
	gainIn = gainOutL = gainOutR = 1.0;
	
	for(int count = 0; count < delayA+2; count++) {aAL[count] = 0.0; aAR[count] = 0.0;}
	for(int count = 0; count < delayB+2; count++) {aBL[count] = 0.0; aBR[count] = 0.0;}
	for(int count = 0; count < delayC+2; count++) {aCL[count] = 0.0; aCR[count] = 0.0;}
	for(int count = 0; count < delayD+2; count++) {aDL[count] = 0.0; aDR[count] = 0.0;}
	for(int count = 0; count < delayE+2; count++) {aEL[count] = 0.0; aER[count] = 0.0;}
	for(int count = 0; count < delayF+2; count++) {aFL[count] = 0.0; aFR[count] = 0.0;}
	for(int count = 0; count < delayG+2; count++) {aGL[count] = 0.0; aGR[count] = 0.0;}
	for(int count = 0; count < delayH+2; count++) {aHL[count] = 0.0; aHR[count] = 0.0;}
	for(int count = 0; count < delayI+2; count++) {aIL[count] = 0.0; aIR[count] = 0.0;}
	for(int count = 0; count < delayJ+2; count++) {aJL[count] = 0.0; aJR[count] = 0.0;}
	for(int count = 0; count < delayK+2; count++) {aKL[count] = 0.0; aKR[count] = 0.0;}
	for(int count = 0; count < delayL+2; count++) {aLL[count] = 0.0; aLR[count] = 0.0;}
	for(int count = 0; count < delayM+2; count++) {aML[count] = 0.0; aMR[count] = 0.0;}
	for(int count = 0; count < delayN+2; count++) {aNL[count] = 0.0; aNR[count] = 0.0;}
	for(int count = 0; count < delayO+2; count++) {aOL[count] = 0.0; aOR[count] = 0.0;}
	for(int count = 0; count < delayP+2; count++) {aPL[count] = 0.0; aPR[count] = 0.0;}
	for(int count = 0; count < delayQ+2; count++) {aQL[count] = 0.0; aQR[count] = 0.0;}
	for(int count = 0; count < delayR+2; count++) {aRL[count] = 0.0; aRR[count] = 0.0;}
	for(int count = 0; count < delayS+2; count++) {aSL[count] = 0.0; aSR[count] = 0.0;}
	for(int count = 0; count < delayT+2; count++) {aTL[count] = 0.0; aTR[count] = 0.0;}
	for(int count = 0; count < delayU+2; count++) {aUL[count] = 0.0; aUR[count] = 0.0;}
	for(int count = 0; count < delayV+2; count++) {aVL[count] = 0.0; aVR[count] = 0.0;}
	for(int count = 0; count < delayW+2; count++) {aWL[count] = 0.0; aWR[count] = 0.0;}
	for(int count = 0; count < delayX+2; count++) {aXL[count] = 0.0; aXR[count] = 0.0;}
	for(int count = 0; count < delayY+2; count++) {aYL[count] = 0.0; aYR[count] = 0.0;}
	
	for(int count = 0; count < earlyA+2; count++) {eAL[count] = 0.0; eAR[count] = 0.0;}
	for(int count = 0; count < earlyB+2; count++) {eBL[count] = 0.0; eBR[count] = 0.0;}
	for(int count = 0; count < earlyC+2; count++) {eCL[count] = 0.0; eCR[count] = 0.0;}
	for(int count = 0; count < earlyD+2; count++) {eDL[count] = 0.0; eDR[count] = 0.0;}
	for(int count = 0; count < earlyE+2; count++) {eEL[count] = 0.0; eER[count] = 0.0;}
	for(int count = 0; count < earlyF+2; count++) {eFL[count] = 0.0; eFR[count] = 0.0;}
	for(int count = 0; count < earlyG+2; count++) {eGL[count] = 0.0; eGR[count] = 0.0;}
	for(int count = 0; count < earlyH+2; count++) {eHL[count] = 0.0; eHR[count] = 0.0;}
	for(int count = 0; count < earlyI+2; count++) {eIL[count] = 0.0; eIR[count] = 0.0;}
	
	for(int count = 0; count < predelay+2; count++) {aZL[count] = 0.0; aZR[count] = 0.0;}
	
	feedbackAL = 0.0;
	feedbackBL = 0.0;
	feedbackCL = 0.0;
	feedbackDL = 0.0;
	feedbackEL = 0.0;
	
	previousAL = 0.0;
	previousBL = 0.0;
	previousCL = 0.0;
	previousDL = 0.0;
	previousEL = 0.0;
	
	feedbackER = 0.0;
	feedbackJR = 0.0;
	feedbackOR = 0.0;
	feedbackTR = 0.0;
	feedbackYR = 0.0;
	
	previousAR = 0.0;
	previousBR = 0.0;
	previousCR = 0.0;
	previousDR = 0.0;
	previousER = 0.0;
	
	prevMulchAL = 0.0;
	prevMulchAR = 0.0;
	prevMulchBL = 0.0;
	prevMulchBR = 0.0;
	prevMulchCL = 0.0;
	prevMulchCR = 0.0;
	prevMulchDL = 0.0;
	prevMulchDR = 0.0;
	prevMulchEL = 0.0;
	prevMulchER = 0.0;
	
	prevOutAL = 0.0;
	prevOutAR = 0.0;
	
	prevInAL = 0.0;
	prevInAR = 0.0;
	prevInBL = 0.0;
	prevInBR = 0.0;
	
	for(int count = 0; count < 6; count++) {lastRefL[count] = 0.0; lastRefR[count] = 0.0;}
	
	earlyAL = 1;
	earlyBL = 1;
	earlyCL = 1;
	earlyDL = 1;
	earlyEL = 1;
	earlyFL = 1;
	earlyGL = 1;
	earlyHL = 1;
	earlyIL = 1;
	
	earlyAR = 1;
	earlyBR = 1;
	earlyCR = 1;
	earlyDR = 1;
	earlyER = 1;
	earlyFR = 1;
	earlyGR = 1;
	earlyHR = 1;
	earlyIR = 1;
	
	countAL = 1;
	countBL = 1;
	countCL = 1;
	countDL = 1;	
	countEL = 1;
	countFL = 1;
	countGL = 1;
	countHL = 1;
	countIL = 1;
	countJL = 1;
	countKL = 1;
	countLL = 1;
	countML = 1;
	countNL = 1;
	countOL = 1;
	countPL = 1;
	countQL = 1;
	countRL = 1;
	countSL = 1;
	countTL = 1;
	countUL = 1;
	countVL = 1;
	countWL = 1;
	countXL = 1;
	countYL = 1;
	
	countAR = 1;
	countBR = 1;
	countCR = 1;
	countDR = 1;	
	countER = 1;
	countFR = 1;
	countGR = 1;
	countHR = 1;
	countIR = 1;
	countJR = 1;
	countKR = 1;
	countLR = 1;
	countMR = 1;
	countNR = 1;
	countOR = 1;
	countPR = 1;
	countQR = 1;
	countRR = 1;
	countSR = 1;
	countTR = 1;
	countUR = 1;
	countVR = 1;
	countWR = 1;
	countXR = 1;
	countYR = 1;
	
	countZ = 1;
	
	cycle = 0;
	
	for (int x = 0; x < fix_total; x++) {fixA[x] = 0.0; fixB[x] = 0.0; fixC[x] = 0.0; fixD[x] = 0.0;}
	//from ZBandpass, so I can use enums with it
	
	fpdL = 1; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
	fpdR = 1; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
	//this is reset: values being initialized only once. Startup values, whatever they are.
}

int kPlateA::getParameterCount() const
{
  return kNumParameters;
}

void kPlateA::setParameter(int index, float value) {
    switch (index) {
        case kParamA: A = value; break;
        case kParamB: B = value; break;
        case kParamC: C = value; break;
        case kParamD: D = value; break;
        case kParamE: E = value; break;
        default: break; // unknown parameter, shouldn't happen!
    }
}

float kPlateA::getParameter(int index) {
    switch (index) {
        case kParamA: return A; break;
        case kParamB: return B; break;
        case kParamC: return C; break;
        case kParamD: return D; break;
        case kParamE: return E; break;
        default: break; // unknown parameter, shouldn't happen!
    } return 0.0; //we only need to update the relevant name, this is simple to manage
}

void kPlateA::getParameterName(int index, char *text) {
    switch (index) {
        case kParamA: strncpy (text, "InputPad", kVstMaxParamStrLen); break;
		case kParamB: strncpy (text, "Damping", kVstMaxParamStrLen); break;
		case kParamC: strncpy (text, "Low Cut", kVstMaxParamStrLen); break;
		case kParamD: strncpy (text, "Predelay", kVstMaxParamStrLen); break;
		case kParamE: strncpy (text, "Wetness", kVstMaxParamStrLen); break;
        default: break; // unknown parameter, shouldn't happen!
    } //this is our labels for displaying in the VST host
}

void kPlateA::getParameterDisplay(int index, char *text) {
    switch (index) {
        case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
        case kParamB: float2string (B*10.0, text, kVstMaxParamStrLen); break;
        case kParamC: float2string (C*3.0, text, kVstMaxParamStrLen); break;
        case kParamD: float2string (pow(D,2)*0.5, text, kVstMaxParamStrLen); break;
        case kParamE: float2string (E, text, kVstMaxParamStrLen); break;
        default: break; // unknown parameter, shouldn't happen!
	} //this displays the values and handles 'popups' where it's discrete choices
}

void kPlateA::getParameterLabel(int index, char *text) {
    switch (index) {
        case kParamA: strncpy (text, "", kVstMaxParamStrLen); break;
        case kParamB: strncpy (text, "", kVstMaxParamStrLen); break;
        case kParamC: strncpy (text, "", kVstMaxParamStrLen); break;
        case kParamD: strncpy (text, "sec", kVstMaxParamStrLen); break;
        case kParamE: strncpy (text, "", kVstMaxParamStrLen); break;
		default: break; // unknown parameter, shouldn't happen!
    }
}




} // end namespace

#endif // SHR3D_SFX_CORE_AIRWINDOWS
